![]() ![]() ![]() Missile - Missile, Hawk Wind, 2-Way Back, S.! - Normal, Speed Down, Extra Life Option. ![]() ? - Force Field, Shield, Free Shield, Reduce.Double - Vertical, Spread Gun, Tailgun, Free-Way.Missile - Normal, Control, Upper Missile, S.New to the series is the optional Edit Mode, which allows players to customize their own Weapon Type by choosing a variety of options for each Power-Up: The Speed-Up, Option and Extra power-ups are the same for all four Types. Free Shield is not selectable in the SNES version. In the SNES version, both Spread Bomb and 2-Way Missile are reversed, and Free-Way is replaced by the new Back Double.Īfter choosing from the four Weapon Types players can choose from three different barrier types (Force Field, Shield, and Free Shield). Type-D: Photon Torpedo, Free-Way, Twin Laser.Type-C: 2-Way Missile, Vertical, Cyclone Laser.Type-B: Spread Bomb, Tailgun, Ripple Laser.Instead of the classic Type-A configuration, players can optionally choose: It also includes the Power Meter Select system from Gradius II (as Weapon Type Select), in which players can choose from four different weapon configurations (changing the Missile, Double, and Laser power-ups). One new power-up is added to the series, called the Extra (marked with the "!" symbol). The Power Meter system from the previous games returns, in which players start each life with minimal speed and a basic cannon shot, and can upgrade their ship by collecting Power Capsules to progress through their seven-part Power Meter (and then using the Power-Up button to collect the meter's highlighted power-up). Players can choose predetermined setups or opt to customize their own, though certain variations of weapons are not available between modes. The biggest addition is the ability for the player to edit their weapon load-out, that will come with power ups collected through the game. The game is infamous as being one of the hardest of the series, as the original arcade version had no way to continue the game upon losing all lives, and a continue system wasn't even in place to be used at the discretion of the owner and operator. It was also included in the 2006 PlayStation Portable compilation Gradius Collection. This version of the game includes some adjustments, as well as some new features (including the Japanese-exclusive online leaderboards and an unlockable "Extra Edit Mode" with additional power-ups to choose from). The game was also bundled with Gradius IV: Fukkatsu as part of the Gradius III and IV compilation for the PlayStation 2 in 2000 (April in Japan, November in both North America and Europe). This version was later digitally re-released for the Wii (as a Virtual Console title) in 2007 (April in North America, September in both Japan and Europe). It features numerous changes in stage layouts, optional difficulty selections, new power-up choices, and the option to continue. The game received only one port in that era (for the Super Nintendo Entertainment System), released in both Japan (on December 21, 1990) and North America (on August 13, 1991). The game also includes a behind-the-back scalar-3D segment used for one level. In addition, some versions of the game also include an alternate mode for beginners (reducing the game to three levels while making the game easier). Along with a variety of new power-ups, the most notable addition to the game is the ability to freely-customize the Power Meter. The game retains most of the gameplay from the first two games, with some new additions and changes. The third entry in the Gradius series (and the sequel to Gradius II: GOFER no Yazou), Gradius III puts players back in control of the starfighter Vic Viper as a new Bacterian force is making their way to the planet Gradius. Gradius III (known in Japan as Gradius III: Densetsu kara Shinwa e, the sub-title loosely translated to "From Legend to Myth") is a sci-fi side-scrolling shoot-'em-up developed and released by Konami for arcades exclusively in Japan on December 1989. ![]()
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